I still say that any gimmick build is opening you to weaknesses you could easily avoid otherwise. Signet builds are possible, but I don't /sign as plausable. There are too many 1-hit skills in this game that would wreak havoc with a signet build. That's not the point that "any build has a weakness". It's more to say "This build has a weakness that will get its butt kicked. You know about it, but choose to ignore it."
Seriously: Going hard into signets is one thing. Going all in on signets is asking for trouble.
Now that I've said that, how to you lesen the effects of these 1 hit wonders? Purge signet can remove that nasty rust, but it requires you to stanf there with rust on you for 4 seconds. Spell cast hex removers are a better option, with a targe swap to the hex spammer to prevent them from ding that to you again.
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