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Old Mar 27, 2006, 08:27 PM // 20:27   #21
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Purge Signet is an always has been a very good skill. You people just need to learn how to use it
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Old Mar 28, 2006, 03:37 AM // 03:37   #22
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Quote:
Originally Posted by LightningHell
Rust already has some play.
Thus, I said "more play"
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Old Mar 28, 2006, 12:18 PM // 12:18   #23
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Quote:
Originally Posted by Francis Demeules
I already use Ignorance for Ettins Fam. Thats good for me.
Agreed, its a 1second casting 'interrupt' that recharges in 10 seconds for signets. Ftw.
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Old Mar 28, 2006, 05:25 PM // 17:25   #24
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I still say that any gimmick build is opening you to weaknesses you could easily avoid otherwise. Signet builds are possible, but I don't /sign as plausable. There are too many 1-hit skills in this game that would wreak havoc with a signet build. That's not the point that "any build has a weakness". It's more to say "This build has a weakness that will get its butt kicked. You know about it, but choose to ignore it."

Seriously: Going hard into signets is one thing. Going all in on signets is asking for trouble.

Now that I've said that, how to you lesen the effects of these 1 hit wonders? Purge signet can remove that nasty rust, but it requires you to stanf there with rust on you for 4 seconds. Spell cast hex removers are a better option, with a targe swap to the hex spammer to prevent them from ding that to you again.
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